Most UX and UI designers already understand the nuts and bolts of typography. They can tell you the difference between 'font' and 'typeface', between 'mean line' and 'baseline'. They might fret over the tracking of a particular font, or cringe at subtle kerning miscues that an untrained eye would gloss over. However, fewer designers grasp how these mechanics translate to … [Read more...]
How To Fix Your Fixed Navigation
You are probably already familiar with fixed navigation, the design mechanic where a navigation bar aka navbar (or some of its elements) remain visible on the screen as the user scrolls. Sometimes referred to as 'sticky navigation', this UX design trend has lived up to its name for the first fixed navigation bars began appearing in the early 2010s, and have since stuck … [Read more...]
Give Usability Maintenance A Seat At The Table
In user experience, not all tasks are created equal. Think of the tasks you associate with being exciting. Prototyping, designing a user interface, working on a slick product upgrade, and generally, anything pertaining to 'new' would qualify as exciting. Maintenance tasks tend not to fare so well. In the words of Kurt Vonnegut: "Another flaw in the human character is … [Read more...]
7 Tips For Creating A Winning Mobile App Payment Screen
There is a principle of "give before you take" with apps. If you want your users to do something, such as rate the app, allow notifications, or make a purchase, you should give them value first. Where in an app is one of the most significant tests of this principle? You probably guessed it - the payment screen. If users are going to enter their credit card number and … [Read more...]
Light Or Dark UI? A Usability Perspective
Often, the best way to explain the difference between user experience and user interface to the unfamiliar is through a more relatable analogy. If UI is how the car looks, UX is how it drives. If UI is a dating profile, UX is how the date goes. These comparisons illustrate the differences well, but sometimes underplays the complexity of user interfaces. UI is much more … [Read more...]
In Defence Of ‘Poor’ SaaS Sign-Up Processes
Everybody knows that free trials are better than forcing users to book a demo. It is also widely accepted that you should be transparent about cost, and display pricing publicly on your website. Giving users only a cold "contact" option rather than letting them onboard immediately is plain absurd. Right? In most instances, these rules of thumb for UX would be entirely … [Read more...]
User Experience Barriers In POS Systems
Point of sale (POS) systems are used by cashiers in shops to process orders and to check out customers. Everyone knows how frustrating it is to have to wait in line if the shopkeeper is slow. However, that pales in comparison to the anxiety experienced by shopkeepers when queues form. POS Systems are Different From Regular Apps In the design of POS systems, … [Read more...]
5 Ways To Integrate Motion Into Web Design
The first animated movie created in 1906 was a revolutionary step forward in storytelling. Every year, the technology behind motion in storytelling grows more impressive, and the same will remain true in 2018. Web designers are leaving older technologies behind, opting instead for more advanced 2D and 3D motion graphics. Animation for 2018 Business owners and web … [Read more...]
7 Usability Heuristics That All UI Designers Should Know
As UI designers, we are confronted with design problems every day. Knowing how best to tackle these issues means investigating, analysing, testing and prototyping solutions until we get the answer that fits our user's needs. UI design is less about making something look attractive (although it helps) and more knowing how to create a valid path from idea to execution, … [Read more...]
How To Develop Goals In A Usability Test
Usability is the glue that sticks your user to your web and mobile designs. A well-designed user interface (UI) does not mean much if your users do not know how to engage with it. It needs to be usable, useful and credible as well as desirable. If the UX-factor is not enough of an incentive, think of it this way: optimising your usability pays off. A usable web or mobile … [Read more...]
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