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	<title>Comments on: The Difference (and Relationship) Between Usability and User Experience</title>
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	<description>Usability &#38; User Experience (UX) Blog</description>
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		<title>By: The Difference (and Relationship) Between Usability and User Experience » Webartisan.biz</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-1255</link>
		<dc:creator>The Difference (and Relationship) Between Usability and User Experience » Webartisan.biz</dc:creator>
		<pubDate>Fri, 26 Apr 2013 18:16:33 +0000</pubDate>
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		<description><![CDATA[[...] The Difference (and Relationship) Between Usability and User Experience &#124; Usability Geek. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Difference (and Relationship) Between Usability and User Experience | Usability Geek. [...]</p>
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		<title>By: Ian Hamilton</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-621</link>
		<dc:creator>Ian Hamilton</dc:creator>
		<pubDate>Tue, 21 Feb 2012 13:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-621</guid>
		<description><![CDATA[Strong words there Justin, which I won&#039;t take the bait on.

As for the definition / your interpretation though, you&#039;re quite correct, that definition is widely accepted by many people, myself included. However in your aim, question and metaphor you state that usability is just about goals, ignoring the satisfaction part. For example -

&quot; Usability can be modeled as the question “Can the user accomplish their goal?” whilst user experience can be phrased as “Did theuser have as delightful an experience as possible?”&quot;

That&#039;s not correct. According to the definition, usability covers both of these things. Your distinction is wrong. Usability is what you&#039;ve described as UX, ie. Something real and testable that includes perception of experience. In reality all that UX is is a confusing umbrella term for many different job titles. 

That is my point.]]></description>
		<content:encoded><![CDATA[<p>Strong words there Justin, which I won&#8217;t take the bait on.</p>
<p>As for the definition / your interpretation though, you&#8217;re quite correct, that definition is widely accepted by many people, myself included. However in your aim, question and metaphor you state that usability is just about goals, ignoring the satisfaction part. For example -</p>
<p>&#8221; Usability can be modeled as the question “Can the user accomplish their goal?” whilst user experience can be phrased as “Did theuser have as delightful an experience as possible?”&#8221;</p>
<p>That&#8217;s not correct. According to the definition, usability covers both of these things. Your distinction is wrong. Usability is what you&#8217;ve described as UX, ie. Something real and testable that includes perception of experience. In reality all that UX is is a confusing umbrella term for many different job titles. </p>
<p>That is my point.</p>
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		<title>By: Jamie Stanton</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-420</link>
		<dc:creator>Jamie Stanton</dc:creator>
		<pubDate>Wed, 09 Nov 2011 09:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-420</guid>
		<description><![CDATA[I am starting to think that User Experience is Usability for people who have the luxury of time and resources.]]></description>
		<content:encoded><![CDATA[<p>I am starting to think that User Experience is Usability for people who have the luxury of time and resources.</p>
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		<title>By: Stefano Bussolon</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-383</link>
		<dc:creator>Stefano Bussolon</dc:creator>
		<pubDate>Tue, 01 Nov 2011 13:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-383</guid>
		<description><![CDATA[As a cognitive psychologist, I&#039;m very biased in how I would describe usability and ux.
I would frame the description with the assumption that people would use a product, service, environment or facility because they are motivated in doing so.
When I design something, I ask myself (and I try to understand it involving the potential users) what motivates them to use it.
From a sociocognitive point of view, a person can be intrinsically or extrinsically motivated. One is extrisically motivated to engage an experience if it is instrumental for an external goal. In the metaphor, somebody drives the freeway to go somewhere. One is intrinsically motivated if she likes to engage in the experience: I don&#039;t like very much to drive, but somebody do: they are intrinsically motivated to drive.
Tough the definition of usability explicitly cites the satisfaction (an intrinsic driver), usability experts, in the past, where much more focused on the ease of use, implicitly assuming that the motivation of the users where mainly extrinsic. The merit of the ux shift has been to recognize that people can be intrinsically motivated in using a product, service, environment or facility. The ux vulgata, however, often cites only aspects like excitement or happiness. Yes, sometimes your users can be excited to use what you designed, but usually they engage an experience because they have a reason. If the reason is instrumental, the motivation is extrinsic, and therefore utility and usability are the main factors. The experiential aspect becomes prominent when the reason is not instrumental, but driven by an interest. From a sociocognitive point of view, ux design is about motivating people, where the motivation can be extrinsic (instrumental), intrinsic, or both.]]></description>
		<content:encoded><![CDATA[<p>As a cognitive psychologist, I&#8217;m very biased in how I would describe usability and ux.<br />
I would frame the description with the assumption that people would use a product, service, environment or facility because they are motivated in doing so.<br />
When I design something, I ask myself (and I try to understand it involving the potential users) what motivates them to use it.<br />
From a sociocognitive point of view, a person can be intrinsically or extrinsically motivated. One is extrisically motivated to engage an experience if it is instrumental for an external goal. In the metaphor, somebody drives the freeway to go somewhere. One is intrinsically motivated if she likes to engage in the experience: I don&#8217;t like very much to drive, but somebody do: they are intrinsically motivated to drive.<br />
Tough the definition of usability explicitly cites the satisfaction (an intrinsic driver), usability experts, in the past, where much more focused on the ease of use, implicitly assuming that the motivation of the users where mainly extrinsic. The merit of the ux shift has been to recognize that people can be intrinsically motivated in using a product, service, environment or facility. The ux vulgata, however, often cites only aspects like excitement or happiness. Yes, sometimes your users can be excited to use what you designed, but usually they engage an experience because they have a reason. If the reason is instrumental, the motivation is extrinsic, and therefore utility and usability are the main factors. The experiential aspect becomes prominent when the reason is not instrumental, but driven by an interest. From a sociocognitive point of view, ux design is about motivating people, where the motivation can be extrinsic (instrumental), intrinsic, or both.</p>
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		<title>By: Justin Mifsud</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-313</link>
		<dc:creator>Justin Mifsud</dc:creator>
		<pubDate>Tue, 18 Oct 2011 12:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-313</guid>
		<description><![CDATA[@Ian,

I seriously doubt that you have read or understood this post.

Firstly let us start with definition - I quoted ISO&#039;s definition of usability which, apart from being issued by ISO, has been cited by numerous Usability and UX professionals. 

Let us just assume everyone is wrong. Still, it says: “effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments” (ISO 9241-11). Notice the word satisfaction. So, I ask myself, why did you write &quot;Your interpretation and the interpretation in the diagram both miss out the ‘satisfaction’ part of the definition&quot;? As for the diagram, it is there NOT to show what usability is but to show the relationship between usability and user experience, which, mind you, is the subject of this post.

You say that UX is not the domain of designers BUT, I wrote that &quot;user experience requires the collective and seamless effort of employees from various departments including engineering, marketing, graphical and industrial design and interface design&quot;. I never said that UX is solely the domain of designers. So, what is your point here?

@Kalle,

Strange definitions? Really? If you never encountered the ISO definition of usability, well, that is what I consider as being strange. 

Moreover, if being entirely part of something (usability part of ux) is not enough of an overlap, then I really can&#039;t imagine what &quot;much greater&quot; overlap can there be!]]></description>
		<content:encoded><![CDATA[<p>@Ian,</p>
<p>I seriously doubt that you have read or understood this post.</p>
<p>Firstly let us start with definition &#8211; I quoted ISO&#8217;s definition of usability which, apart from being issued by ISO, has been cited by numerous Usability and UX professionals. </p>
<p>Let us just assume everyone is wrong. Still, it says: “effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments” (ISO 9241-11). Notice the word satisfaction. So, I ask myself, why did you write &#8220;Your interpretation and the interpretation in the diagram both miss out the ‘satisfaction’ part of the definition&#8221;? As for the diagram, it is there NOT to show what usability is but to show the relationship between usability and user experience, which, mind you, is the subject of this post.</p>
<p>You say that UX is not the domain of designers BUT, I wrote that &#8220;user experience requires the collective and seamless effort of employees from various departments including engineering, marketing, graphical and industrial design and interface design&#8221;. I never said that UX is solely the domain of designers. So, what is your point here?</p>
<p>@Kalle,</p>
<p>Strange definitions? Really? If you never encountered the ISO definition of usability, well, that is what I consider as being strange. </p>
<p>Moreover, if being entirely part of something (usability part of ux) is not enough of an overlap, then I really can&#8217;t imagine what &#8220;much greater&#8221; overlap can there be!</p>
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		<title>By: Kalle</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-312</link>
		<dc:creator>Kalle</dc:creator>
		<pubDate>Tue, 18 Oct 2011 11:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-312</guid>
		<description><![CDATA[Ian Hamilton: I agree with you, apart from your rejection of using the term UX.

However, the article above is using strange definitions of usability and UX. Usability DOES include satisfaction, look and feel as well. It is just that in UX, emotions and feelings towards the overall experience tends to be more in focus than for usability.

There is a much greater overlap between the two concepts than the article describes.]]></description>
		<content:encoded><![CDATA[<p>Ian Hamilton: I agree with you, apart from your rejection of using the term UX.</p>
<p>However, the article above is using strange definitions of usability and UX. Usability DOES include satisfaction, look and feel as well. It is just that in UX, emotions and feelings towards the overall experience tends to be more in focus than for usability.</p>
<p>There is a much greater overlap between the two concepts than the article describes.</p>
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		<title>By: Hienadz Drahun</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-200</link>
		<dc:creator>Hienadz Drahun</dc:creator>
		<pubDate>Tue, 27 Sep 2011 14:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-200</guid>
		<description><![CDATA[By the way, you also use slightly different version of usability definition.

Here is the definition section from working draft of ISO 9241-11:

&quot;For the purposes of this part of ISO 9241, the following definitions apply:

3.1. usability: The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.

3.2. quality of a work system in use: The extent to which specified goals can be achieved with effectiveness, efficiency and satisfaction in a specified work system.

Note: The difference between usability and the quality of a work system in use is a matter of focus. When usability is evaluated, the focus is on improving a product while the other components of the work system (user, task, equipment, and environment) are treated as given. When the quality of a work system in use is evaluated any component may be subject to modification or improvement.

3.3. effectiveness: The accuracy and completeness with which users achieve specified goals.

3.4. efficiency: The resources expended in relation to the accuracy and completeness with which users achieve goals.

3.5. satisfaction: The comfort and acceptability of use.

3.6. context of use: The users, goals, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used.

3.7. work system: A system, consisting of users, equipment, tasks and a physical and social environment, for the purpose of achieving particular goals.

Note: The context of use consists of the goals of the work system and those components of the work system which are treated as given when specifying or measuring usability.

3.8. user: The person who interacts with the product.

3.9. goal: An intended objective.

3.10. task: The activities undertaken to achieve a goal.

3.10. product: The part of the equipment (hardware, software and materials) for which usability is to be specified or evaluated.&quot;]]></description>
		<content:encoded><![CDATA[<p>By the way, you also use slightly different version of usability definition.</p>
<p>Here is the definition section from working draft of ISO 9241-11:</p>
<p>&#8220;For the purposes of this part of ISO 9241, the following definitions apply:</p>
<p>3.1. usability: The extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.</p>
<p>3.2. quality of a work system in use: The extent to which specified goals can be achieved with effectiveness, efficiency and satisfaction in a specified work system.</p>
<p>Note: The difference between usability and the quality of a work system in use is a matter of focus. When usability is evaluated, the focus is on improving a product while the other components of the work system (user, task, equipment, and environment) are treated as given. When the quality of a work system in use is evaluated any component may be subject to modification or improvement.</p>
<p>3.3. effectiveness: The accuracy and completeness with which users achieve specified goals.</p>
<p>3.4. efficiency: The resources expended in relation to the accuracy and completeness with which users achieve goals.</p>
<p>3.5. satisfaction: The comfort and acceptability of use.</p>
<p>3.6. context of use: The users, goals, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used.</p>
<p>3.7. work system: A system, consisting of users, equipment, tasks and a physical and social environment, for the purpose of achieving particular goals.</p>
<p>Note: The context of use consists of the goals of the work system and those components of the work system which are treated as given when specifying or measuring usability.</p>
<p>3.8. user: The person who interacts with the product.</p>
<p>3.9. goal: An intended objective.</p>
<p>3.10. task: The activities undertaken to achieve a goal.</p>
<p>3.10. product: The part of the equipment (hardware, software and materials) for which usability is to be specified or evaluated.&#8221;</p>
]]></content:encoded>
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		<title>By: Hienadz Drahun</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-199</link>
		<dc:creator>Hienadz Drahun</dc:creator>
		<pubDate>Tue, 27 Sep 2011 14:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-199</guid>
		<description><![CDATA[I see a potentional issue that you are using one of the draft versions of User Experience ISO definition.

Here is the full definition from ISO 9241-210

&quot;User Experience: 
A person&#039;s perceptions and responses that result from the use or anticipated use of a product, system or service 

Note 1: user experience includes all the user&#039;s emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments. 

Note 2: user experience is a consequence of the presentation, functionality, system performance, interactive behaviour, and assistive capabilities of the interactive system. It is also a consequence of the user&#039;s prior experiences, attitudes, skills and 
personality. People can have 

Note 3: usability, when interpreted from the perspective of the users&#039; personal goals, can include the kind of perceptual and emotional aspects typically associated with user experience. Usability criteria can be used to assess aspects of user experience.&quot;

So I see the difference between usability and user experience that usability is oriented on the process of usage while user experience also includes pre- and post-usage.]]></description>
		<content:encoded><![CDATA[<p>I see a potentional issue that you are using one of the draft versions of User Experience ISO definition.</p>
<p>Here is the full definition from ISO 9241-210</p>
<p>&#8220;User Experience:<br />
A person&#8217;s perceptions and responses that result from the use or anticipated use of a product, system or service </p>
<p>Note 1: user experience includes all the user&#8217;s emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviours and accomplishments. </p>
<p>Note 2: user experience is a consequence of the presentation, functionality, system performance, interactive behaviour, and assistive capabilities of the interactive system. It is also a consequence of the user&#8217;s prior experiences, attitudes, skills and<br />
personality. People can have </p>
<p>Note 3: usability, when interpreted from the perspective of the users&#8217; personal goals, can include the kind of perceptual and emotional aspects typically associated with user experience. Usability criteria can be used to assess aspects of user experience.&#8221;</p>
<p>So I see the difference between usability and user experience that usability is oriented on the process of usage while user experience also includes pre- and post-usage.</p>
]]></content:encoded>
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	<item>
		<title>By: Ian Hamilton</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-195</link>
		<dc:creator>Ian Hamilton</dc:creator>
		<pubDate>Mon, 26 Sep 2011 10:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-195</guid>
		<description><![CDATA[Bit more detail - 

If you are a user researcher then you need skills in planning, recruiting, scripting, facilitating, data analysis, persona creation. 

IA it&#039;s things like domain modelling and card sorting, coming up with url structures, cross-linking, entity relationships and data schemas. 

Interaction design it&#039;s persona use, flows, wireframing, specifications, functional prototyping. 

Visual design - moodboards, scamps, polished PSDs. 

All of these professions contribute towards both usability and UX.]]></description>
		<content:encoded><![CDATA[<p>Bit more detail &#8211; </p>
<p>If you are a user researcher then you need skills in planning, recruiting, scripting, facilitating, data analysis, persona creation. </p>
<p>IA it&#8217;s things like domain modelling and card sorting, coming up with url structures, cross-linking, entity relationships and data schemas. </p>
<p>Interaction design it&#8217;s persona use, flows, wireframing, specifications, functional prototyping. </p>
<p>Visual design &#8211; moodboards, scamps, polished PSDs. </p>
<p>All of these professions contribute towards both usability and UX.</p>
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		<title>By: Ian Hamilton</title>
		<link>http://usabilitygeek.com/the-difference-between-usability-and-user-experience/#comment-194</link>
		<dc:creator>Ian Hamilton</dc:creator>
		<pubDate>Mon, 26 Sep 2011 10:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://usabilitygeek.com/?p=316#comment-194</guid>
		<description><![CDATA[Rohan:

Usability = a goal to work towards
UX = an umbrella term to cover all points at which a user interacts with a product

I&#039;d contest that neither of those are professions. There are many different professions that contribute to both usability and UX.]]></description>
		<content:encoded><![CDATA[<p>Rohan:</p>
<p>Usability = a goal to work towards<br />
UX = an umbrella term to cover all points at which a user interacts with a product</p>
<p>I&#8217;d contest that neither of those are professions. There are many different professions that contribute to both usability and UX.</p>
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