Lean UX – Running Workshops And Getting Results

lean-ux-workshops-and-getting-results

User Experience, Design and Software Development rarely get along. Design wants to create gorgeous looking portfolio pieces, User Experience wants the pathways through the system to be crystal clear for its users, and Developers either want to shoehorn a solution into a CMS or toolkit they already have, or learn something new and shiny, paying little or no heed to either of the … [Read more...]

Marrying User-Centered Design with the Agile Software Development Process: 7 Tips for Success

marrying-user-centered-design-agile-software-development-process-tips-success

The Agile methodology has taken the software development world by storm over the last two decades, and with good reason. The focus on iterative and incremental development, cross-functional teams, and working software over laborious documentation fits well with our need to respond rapidly to an ever-changing technological landscape. However, the move to Agile has left many … [Read more...]

When To Prototype, When To Wireframe – How Much Fidelity Can You Afford?

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There is a lingering meme that design projects should skip wireframing and go right to prototyping. A good example of this position is Wireframing is out, prototyping is in: here’s why, by Joseph Lawrence. From my experience I have come to the realization that interactive prototyping is not always the correct deliverable for a design project. Consider an enterprise … [Read more...]

Wireframing And Storyboarding With PowerPoint & PowerMockup

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Wireframing has become an integral part of developing websites and software applications. It is a quick and easy way to visualize user interface ideas and discuss them with others. “Fail fast, fail early, fail often” is the mantra here: You get your ideas in front of the relevant stakeholders as soon as possible, gather their feedback and then iterate toward a solution that … [Read more...]

Paper Prototyping As A Usability Testing Technique

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Paper Prototyping is a technique that consists of creating hand drawings of user interfaces in order to enable them to be rapidly designed, simulated and tested. As simple as this technique may look like, it has been effectively used since the 1980s and is likely to continue to be used with a guaranteed degree of success for many more years to come. The objective of this … [Read more...]